AI Insights · Timothy · October 2024
Top 5 2D Cartoon Games on Android in Africa: Q3 2024 Performance
Explore the performance of the top 5 2D cartoon games on Android in Africa during Q3 2024, including trends in downloads, revenue, and active users.
In the third quarter of 2024, the Android platform in Africa witnessed notable performances from the top 5 2D cartoon games. According to Sensor Tower data, these games showed diverse trends in weekly downloads, revenue, and active users, reflecting varying levels of engagement and monetization.
Offline Games - No Wifi Games from JindoBlu started the quarter with a significant number of weekly downloads, peaking at around 585K in early July. However, this number gradually decreased to approximately 128K by the end of September. Weekly revenue for this game showed fluctuations, with a peak of about $56 in early August and ending the quarter at $55. Active users remained robust, starting at 661K and reaching over 1.1M by the end of September.
2 3 4 Player Mini Games maintained a consistent download rate, beginning at 190K and decreasing to 114K by the end of the quarter. Although there was no reported revenue, active users remained strong, peaking at over 2.2M in early September before declining to 1.8M by the end of the quarter.
My Talking Tom Friends from Outfit7 Limited experienced varying trends in downloads, starting at 260K, dipping in mid-quarter, and rising to 165K by the end of September. Revenue showed some fluctuations, peaking at $198 in mid-August and stabilizing at $79 by quarter's end. The game maintained a substantial active user base, with numbers hovering around 2.4M to 2.9M throughout the quarter.
Candy Crush Saga by King demonstrated strong monetization with weekly revenue starting at $53K and reaching up to $115K by the end of September. Downloads were relatively stable, fluctuating between 116K and 161K. Active users showed a gradual decline from 3.3M to 2.8M over the quarter.
Lastly, Stickman Party 234 MiniGames from PlayMax Game Studio had steady download numbers, starting at 138K and ending the quarter at 102K. Revenue was modest, peaking at $86 by the end of September. Active users remained consistent, fluctuating slightly around 1.1M to 1.2M throughout the quarter.
For a more comprehensive analysis of these games and additional insights, visit Sensor Tower.